Aderyn's Cradle Wiki
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A map of Anora, Aderyn's Cradle is in the top right.


Aderyn's Cradle is the land where the story of Aderyn's Cradle unfolds. It the god Aderyn's domain.

Aderian Society before the Soulfire Crisis


Aderian society consisted of four domains, each managed by a different guild. These guilds acted as administrators and law enforcement over their juristicted domains. The four guilds had internal hierarchies, each with a different guildmaster at the top. Guildmasters were appointed by the Aderian people in each domain.
For each region, there existed 5 guilds total: One for each force. Each guild is defined by crafting and arts with that force as the/a primary source of either energy or materials. Life crafting encompasses all healing, agricultural practices and woodwork/leatherwork/other raw materials originating from living creatures. Fire crafting encompasses not only flame itself, but other (non-light based) heat sources such as lava. Fluid crafting has broad applications and is often hybridized; encompasses alchemy, plumbing/bathing, and hydraulic/wind energy. Light crafting encompasses not only contained light sources (like lanterns), but also in harnessing energy from the Sun, or manipulating other forms of bioluminesence/light sources that are special to Anora (not found in our world). Earth/Stone crafting mainly involves raw materials for construction, tools, or artifacts. There are also hybrid crafts; for example, blacksmithing involves both Earth/Stone crafting (raw materials), and Fire crafting (transformative energy source).

The Alltide

Each land sends 1 guildmaster (from any of the main five guilds: Fluid, Fire, Life, Light or Stone) to represent their people. Only a Guildmaster can represent the people. At the Alltide, the Guildmasters no longer represent their individual guilds (aka, their individual fields of crafting). They only come to represent the people of their region. To refresh, there are a total of four regions: Bayou, Quarry, Iceland, and Desert. Therefore, at each Alltide, there are four Guildmasters and one Oracle.
The Alltide was an annual meetup, the place in which major administrative decisions across all of the Aderian lands were made. Emergency Alltides were called in response to disasters too great for the impacted region(s) to handle on their own, or requiring allied assistance. This would include defensive warfare, and accommodating displaced people across borders. However, regions also acted independently with their own resources prior to this meeting. The panel voted on major decisions democratically, with the four guildmasters (representing their own domain's citizenry), and the oracle acting as the voice of Aderyn (representing objective wisdom).

The Oracle

The oracle was a human who acted as ambassador between humanity and the gods for the Aderian people. Oracles serve until their death, and as reward, directly prior to their death, Aderyn releases them from service and guides them in one final, superior craft, which immortalizes the oracles through their work. Each new oracle is a craftsman that embodies the traits of Aderyn most- free will, creativity, and craft. Upon the death of an oracle, Aderyn speaks to a new craftsman, and guides them (implicitly or explicitly) to creating a great creation within their chosen craft. This crafted item acts as proof of their worthiness.
The oracle wore a sacred textile, said to be spun by the hand of god itself (Aderyn). This textile is the holy cloth the player uses to upgrade. The cloth acts as a medium by which the energies of the trinity (god/man/nature) can be focused together in unison (kind of like a lens). During the Soulfire Crisis, the last Aderian oracle escaped Aderyn's cradle in hopes of keeping a link between Aderyn's cradle and the rest of Ostia’s lands.

Values System

Aderyn’s people value the ability to build. With building comes both control over oneself and ultimately, control over nature. In their accounts of natural history, Aderians believe that the ability to craft is what first led humans away from primitivity. By countering and wielding environmental forces with ingenuity, they say, humans were able to cheat death, live longer, and prosper. Although there is no status change associated with building relationships, Aderians value them highly. There are many creative pieces (folklore, theater shows, and poetry) attempting to distill the essence of love and relationships, as emotions possess something of mysticism and magic to Aderians. Creating a beautiful relationship would earn you no status change, but it would earn you admiration from peers, like a personal masterpiece craft. Aderyn is fed by the human drive to create new things. Thus, this drive is amplified among his followers.

Free Will

Aderyn is said to prize individualism above all else. Elders of his faith teach that it is from one’s relationship with oneself that inspiration for new crafting springs. His cosmic role is inspiration. Aderyn is born of Light energy. Aderians, thus, conceive of their god using the imagery of light. Followers of Aderyn claim to sense his influence via inspirational flashes, which spur new innovations. He is also said to be present in the consistent, spiritual glow that fills one with the lifelong drive to craft and build. Like a light permeates the void of empty space, so do inspiration and drive overcome the cardinal sins of idleness and apathy. In order to properly foster individualism, Aderians pride themselves on the value of free will, and the ability to follow whichever path one chooses through life. All in all, this keeps Aderians quite satisfied with their daily lives, able to go about them as they choose in peace. However, free will itself is a very chaotic force, because it naturally introduces a measure of disorder to the social environment. Acting in individual interests increases diversity and free variation to society, which is often a source of strife. Furthermore, their free-will based society, in the times leading up to the Soulfire Crisis, began to value profiteering over both ecological and social balance. An example of this imbalance exists in the illegal, underground slave trade which emerges alongside increased industrialization in the Quarry. Here, individual Aderians are seen to prioritize craft and building above human rights and social justice, undermining Aderyn’s individualistic values in the name of increased production and individual profits.

Faith

Aderyn allowed his people to worship whichever of the Five they chose, or to create their own faiths. Aderians also enjoyed more freedom of movement than the people of other lands, there were no restrictions placed by Aderyn or the society as a whole on where they went. The only thing required of a person to truly be a part of Aderian was that they spend their life crafting and creating. The key parts of Aderyn’s teaching all revolve around acts of creation and ingenuity, and any lifestyle that fostered that was welcome. While complex rituals to worship Aderyn existed, they were not considered necessary.
All of this combined to make Aderians some of the most widely traveled people in the world and Aderyn’s Cradle the site of mass emigration. People from all across Anora made their way to live in the permissive and prosperous society that had emerged under Aderyn’s guidance. Many of them brought aspects of their cultures from their original homes with them, creating an ever widening array of styles and thoughts on many topics. Soulfires, the main sites of worshiping Aderyn, and his open hand sigil became common sites in lands belonging to other gods. On the eve of the Soulfire Crisis nowhere was as grand, diverse, or powerful than Aderyn’s Cradle.

Love

Aderians were taught by their religious leaders to consider love a difficult to master artform. As a highly individualistic people, Aderians were slow to form relationships and were called cold and callous by some, although rumors about Aderian “love making” secrets were also quite common. Marriage was viewed as just one of many forms love could take and it was expected that a young Aderian person would spend much of their youth trying different romantic arrangements with different people, although usually only forming deep bonds with a few life-long friends. Long term and stable marriages were actually relatively rare in Aderyn’s Cradle, with most households consisting mainly of one parent and their children along with current friends and romantic partners. Those who managed to stay married for long periods of time were regarded with some degree of suspicion, envy, and a grudging respect.

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