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== The Oracle ==
The oracle was a human who acted as ambassador between humanity and the gods for the Aderian people. Oracles serve until their death, and as reward, directly prior to their death, Aderyn releases them from service and guides them in one final, superior craft, which immortalizes the oracles through their work. Each new oracle is a craftsman that embodies the traits of Aderyn most- free will, creativity, and craft. Upon the death of an oracle, Aderyn speaks to a new craftsman, and guides them (implicitly or explicitly) to creating a great creation within their chosen craft. This crafted item acts as proof of their worthiness.<br //>
The oracle wore a sacred textile, said to be spun by the hand of god itself (Aderyn). This textile is the holy cloth the player uses to upgrade. The cloth acts as a medium by which the energies of the trinity (god/man/nature) can be focused together in unison (kind of like a lens). During the Soulfire Crisis, the last Aderian oracle escaped Aderyn's cradle in hopes of keeping a link between Aderyn's cradle and the rest of Ostia’s lands. <br //>
== Values System ==
Aderyn’s people value the ability to build. With building comes both control over oneself and ultimately, control over nature. In their accounts of natural history, Aderians believe that the ability to craft is what first led humans away from primitivity. By countering and wielding environmental forces with ingenuity, they say, humans were able to cheat death, live longer, and prosper.
Although there is no status change associated with building relationships, Aderians value them highly. There are many creative pieces (folklore, theater shows, and poetry) attempting to distill the essence of love and relationships, as emotions possess something of mysticism and magic to Aderians. Creating a beautiful relationship would earn you no status change, but it would earn you admiration from peers, like a personal masterpiece craft.
Aderyn is fed by the human drive to create new things. Thus, this drive is amplified among his followers. <br //>
== Free Will ==
Aderyn is said to prize individualism above all else. Elders of his faith teach that it is from one’s relationship with oneself that inspiration for new crafting springs. His cosmic role is inspiration. Aderyn is born of Light energy. Aderians, thus, conceive of their god using the imagery of light. Followers of Aderyn claim to sense his influence via inspirational flashes, which spur new innovations. He is also said to be present in the consistent, spiritual glow that fills one with the lifelong drive to craft and build. Like a light permeates the void of empty space, so do inspiration and drive overcome the cardinal sins of idleness and apathy.
In order to properly foster individualism, Aderians pride themselves on the value of free will, and the ability to follow whichever path one chooses through life. All in all, this keeps Aderians quite satisfied with their daily lives, able to go about them as they choose in peace. However, free will itself is a very chaotic force, because it naturally introduces a measure of disorder to the social environment. Acting in individual interests increases diversity and free variation to society, which is often a source of strife.
Furthermore, their free-will based society, in the times leading up to the Soulfire Crisis, began to value profiteering over both ecological and social balance. An example of this imbalance exists in the illegal, underground slave trade which emerges alongside increased industrialization in the Quarry. Here, individual Aderians are seen to prioritize craft and building above human rights and social justice, undermining Aderyn’s individualistic values in the name of increased production and individual profits.